The State pattern is primarily used when you need to change the behavior on an object based upon the state that it’s in t run-time. For example vending machine has a different sates and can do specific actions based on those states.

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The State pattern is primarily used when you need to change the behavior on an object based upon the state that it’s in t run-time. For example vending machine has a different sates and can do specific actions based on those states.

There are may be needs for you to test some visits in Sitecore to determine each visit precisely but some of them are not handled because Sitecore may think this is not real interactions, especially if make interactions via JMeter, Locust or K6. To disable bots detection you should follow the next steps:
Set the both values of the settings from true to to false.
<!-- ANALYTICS AUTO DETECT BOTS
Enable auto detection of bots.
Default: true
-->
<setting name="Analytics.AutoDetectBots" value="false" />
<!-- ANALYTICS ROBOTS IGNORE ROBOTS
Ignore requests and do not write information to the Analytics database when the visitor
classification identifies the visitor as a robot.
Default: true
-->
<setting name="Analytics.Robots.IgnoreRobots" value="false" />
Now each visits will be considered as a valid visit and each visit will be tracked.
A chain of objects that are responsible for handling requests. Its a series of objects that are linked together.

When a client object sends a request, the first handler in the chain will try to process it. If a handler can process the request, the request ends at this handler. If a handler cannot deal with the request, the handler will send a request to the next handler nd so on. If any handler can process it, then the request if not satisfied.
Continue reading “Chain of Responsibility Pattern”This is behavioral design pattern, which means it focus on ways that individual objects collaborate to achieve a common goal.
The Template Method can be helpful if you have 2 classes with similar functionality, which apply generalization principle.
This UML diagram has the essential components: a public template method and abstract methods in the superclass. These abstract methods are implemented in the subclasses. There is also one step common to all: reachDestination. It is private because only the method in the superclass needs to access it.

Using the decorator pattern you can build functionality by stacking objects, which allows objects to dynamically add behaviors to others.
The next diagram is helpful to understand the Decorator pattern:

This is how aggregation stack looks like. The Object A is a base object because it doesn’t contain another object. It will have its own set of behaviors. Object B aggregates Object A allowing Object B augment the behaviors of Object A. We can continue add objects to stack where Object C aggregates Object B and augment behaviors of Object B. The relation is always 1 to 1 in decorator design pattern in order to build up the stack so that one object is on top of another.
To achieve an overall combination of behavior for the stacked objects, you would call upon the top element which is object C, then C -> B -> A. Object A responds with its behavior, then object B adds its incremental behavior and object C adds its incremented behavior.
Continue reading “Decorator Pattern”Proxy acts as a simplified or lightweight version of the original object where the proxy object is still able to accomplish the same tasks, but may delegate requests to the original object to achieve them. The proxy object itself can hide sensitive information of the original object when interacting with another objects.
3 main reasons to use proxy design pattern:

The pattern achieves 2 goals:

Visualization of the composite:

Problem: the output of one system my not conform to the expected input of another system.
The Adapter design pattern will help to facilitate communication between two existing systems by providing a compatible interface.

The Adapter essentially encapsulates the adaptee and presents a new interface, or appearance, to the client class. It does this by wrapping the adaptee’s interface and exposing a new target interface that makes sense to the client.
Continue reading “Adapter pattern”Larger system => more complex system, which potentially confusing for the client classes in your system to use. System complexity is not always a sign for poor design, though.
The Facade design pattern provides a single simplified interface for client classes to interact with the subsystem. It doesn’t add any functionality, it simply acts as a point of entry into your subsystem. It’s wrapper class that encapsulates a subsystem in order to hide the complexity.
A Facade class can be used to wrap all the interfaces and classes for a subsystem.
Continue reading “Facade Pattern”Factory creates objects. The clients who use the factory can focus on other behavior. So the object creation delegated to another object.
Benefits: if there are multiple clients that want to instantiate the same set of classes, then by using a Factory object, you have cut out redundant code and made software easier to modify. Means if need a change of object creation, then have to modify just a factory instead of every client and it’s calling coding to an interface, not an implementation.
Factory:
public class CarFactory(){
public Car createCar(string carType) {
Car car;
if(carType.Equals("sport")){
car = new SportCar();
}
else if(carType.Equals("city")){
car = new CityCar();
}
return car;
}
}